[planted_mine_immunities]
burn_immunity			                           = 0
strike_immunity			                           = 0
shock_immunity			                           = 0
wound_immunity			                           = 0
radiation_immunity		                           = 0
telepatic_immunity		                           = 0
chemical_burn_immunity	                           = 0
explosion_immunity		                           = 1
fire_wound_immunity		                           = 0.5

[mine_new]:identity_immunities
GroupControlSection         	= spawn_group
$spawn 				        	= "devices\play"
cform                       	= skeleton
kind			            	= i_tool
class                       	= II_ANTIR
visual				        	= dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf     
inv_vol                     	= 1
inv_name        				= st_mine_name
inv_name_short      			= st_mine_name
description                 	= st_mine_descr
inv_weight        	        	= 0.075
inv_grid_width		        	= 1
inv_grid_height		        	= 1
inv_grid_x			        	= 1
inv_grid_y			        	= 39
cost                        	= 1790
attach_angle_offset         	= -1.5708,0.1919,3.1416
attach_position_offset      	= 0.075, 0.066, 0.023
attach_bone_name            	= bip01_l_hand
auto_attach                 	= false

use1_functor                = txr_mines.str_prox_plant
use1_action_functor         = txr_mines.func_prox_plant
tier = 3

[mine_new_blow]:explosive_barrel
GroupControlSection	              		= spawn_group
discovery_dependency              		=
$spawn 				              		= "sm\scripts\mina_blow"
$prefetch			              		= 16
kind			                  		= i_tool
class				              		= II_EXPLO            
cform				              		= skeleton
visual				              		= dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
; visual				          		= dynamics\devices\dev_conserv\dev_conserv.ogf
inv_name			              		= nil
inv_name_short		              		= nil
inv_weight        	              		= 0.075
inv_grid_width		              		= 1
inv_grid_height		              		= 1
inv_grid_x			              		= 1
inv_grid_y			              		= 39
can_take			              		= false
cost				              		= 1500
blast				              		= 3.18
blast_r				              		= 2.26
blast_impulse		              		= 126
blast_impulse_factor              		= 1
frags				              		= 0
frags_r				              		= 0
frag_hit			              		= 0.04
frag_hit_impulse	              		= 8
hit_type_blast		              		= explosion
hit_type_frag		              		= fire_wound
up_throw_factor		              		= 0.1
wm_size                           		= 0.01
explode_particles		          		= explosions\explosion_01
light_color		                  		= 1.9,1.4,0.5
light_range		                  		= 25.0
light_time 		                  		= 0.85
fragment_speed				      		= 170
explode_duration			      		= 0
time_to_explode			          		= 0.f
snd_explode                       		= weapons\mine_boom
immunities_sect			          		= planted_mine_immunities
wallmark_section		          		= explosion_marks

[ied_rpg_new]:identity_immunities
$spawn 				                               = "devices\roubles"
$prefetch 			                               = 16
kind			                               = i_tool
class				                               = II_ANTIR
cform				                               = skeleton
visual          	                               = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
inv_vol                                            = 1
description			                               = st_ied_rpg_descr
inv_name			                               = st_ied_rpg
inv_name_short			                           = st_ied_rpg
inv_grid_width			                           = 1
inv_grid_height			                           = 2
inv_grid_x			                               = 2
inv_grid_y			                               = 39
cost				                               = 2990
inv_weight			                               = 1.89
attach_angle_offset                                = -1.5708,0.1919,3.1416
attach_position_offset                             = 0.075, 0.066, 0.023
attach_bone_name                                   = bip01_l_hand
auto_attach                                        = false
eat_health                                         = 0
eat_satiety                                        = 0
eat_power                                          = 0
eat_radiation                                      = 0
eat_alcohol                                        = 0
eat_portions_num                                   = 1
wounds_heal_perc                                   = 0

use1_functor                = txr_mines.str_prox_plant
use1_action_functor         = txr_mines.func_prox_plant
use2_functor                = txr_mines.str_timer_plant_10
use2_action_functor         = txr_mines.func_timer_plant_10
use3_functor                = txr_mines.str_timer_plant_30
use3_action_functor         = txr_mines.func_timer_plant_30

tier = 4

[rpg_new_blow]:explosive_barrel
$spawn 				                               = "devices\roubles"
$prefetch 			                               = 16
kind			                               = i_tool
class				                               = II_EXPLO            
cform				                               = skeleton
visual				                               = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
inv_name			                               = 
inv_name_short		                               =
inv_weight        	                               = 1.89
inv_grid_width		                               = 1
inv_grid_height		                               = 1
inv_grid_x			                               = 2
inv_grid_y			                               = 39
can_take			                               = false
cost				                               = 2990
blast				                               = 4.3
blast_r				                               = 7.2
blast_impulse		                               = 205
blast_impulse_factor                               = 1
frags				                               = 153
frags_r				                               = 36
frag_hit			                               = 0.03
frag_hit_impulse	                               = 28
hit_type_blast		                               = explosion
hit_type_frag		                               = fire_wound
up_throw_factor		                               = 0.76
wm_size                                            = 0.1
explode_particles		                           = explosions\explosion_04
light_color		                                   = 1.9,1.3,0.5
light_range		                                   = 30.0
light_time 		                                   = 1
fragment_speed				                       = 230
explode_duration			                       = 0
time_to_explode			                           = 0.f
snd_explode                                        = weapons\rpg7\rpg7_explode
immunities_sect			                           = planted_mine_immunities
wallmark_section		                           = explosion_marks


[ied_new]:identity_immunities
$spawn 				                               = "devices\roubles"
$prefetch 			                               = 16
kind			                               = i_tool
class				                               = II_ANTIR
cform				                               = skeleton
visual				                               = dynamics\weapons\wpn_ied\wpn_ied.ogf
description			                               = st_ied_descr
inv_name			                               = st_ied
inv_name_short			                           = st_ied
inv_grid_width			                           = 1
inv_grid_height			                           = 2
inv_grid_x			                               = 3
inv_grid_y			                               = 39
cost				                               = 3690
inv_weight			                               = 2.165
attach_angle_offset                                = -1.5708,0.1919,3.1416
attach_position_offset                             = 0.075, 0.066, 0.023
attach_bone_name                                   = bip01_l_hand
auto_attach                                        = false
eat_health                                         = 0
eat_satiety                                        = 0
eat_power                                          = 0
eat_radiation                                      = 0
eat_alcohol                                        = 0
eat_portions_num                                   = 1
wounds_heal_perc                                   = 0

use1_functor                = txr_mines.str_prox_plant
use1_action_functor         = txr_mines.func_prox_plant
use2_functor                = txr_mines.str_timer_plant_10
use2_action_functor         = txr_mines.func_timer_plant_10
use3_functor                = txr_mines.str_timer_plant_30
use3_action_functor         = txr_mines.func_timer_plant_30

tier = 5

[ied_new_blow]:explosive_barrel
$spawn 				                               = "devices\roubles"
$prefetch 			                               = 16
kind			                               = i_tool
class				                               = II_EXPLO            
cform				                               = skeleton
visual				                               = dynamics\weapons\wpn_ied\wpn_ied.ogf
inv_name			                               = st_ied
inv_name_short			                           = st_ied
inv_grid_width			                           = 1
inv_grid_height			                           = 2
inv_grid_x			                               = 3
inv_grid_y			                               = 39
cost				                               = 3690
can_take			                               = false
blast				                               = 5.7
blast_r				                               = 12.9
blast_impulse		                               = 274
blast_impulse_factor                               = 1
frags				                               = 5
frags_r				                               = 74
frag_hit			                               = 0.06
frag_hit_impulse	                               = 43
hit_type_blast		                               = explosion
hit_type_frag		                               = fire_wound
up_throw_factor		                               = 1.0
wm_size                                            = 0.1
explode_particles		                           = explosions\explosion_mobiltank
light_color		                                   = 1.9,1.3,0.5
light_range		                                   = 30.0
light_time 		                                   = 1
fragment_speed				                       = 220
explode_duration		                           = 0
time_to_explode			                           = 0.f
wallmark_section		                           = explosion_marks
snd_explode                                        = weapons\explo\fuelcan_boom
immunities_sect			                           = planted_mine_immunities