;------------------------------------------------------------------------------------------------
[wpn_vz61]:identity_immunities,weapon_probability,default_weapon_params,wpn_vz61_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\mp5"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 1
inv_grid_width                           = 2
inv_grid_x                               = 79
inv_grid_y                               = 77
inv_name                                 = st_wpn_vz61
inv_name_short                           = st_wpn_vz61
description                              = st_wpn_vz61_descr

kind                                     = w_smg ;w_pistol
inv_weight                               = 1.44
cost                                     = 15680
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_vz61_hud
visual                                   = dynamics\weapons\wpn_vz61\wpn_vz61.ogf
position                                 = -0.026, -0.125, -0.03
orientation                              = 0, -10, 0
fire_point                               = 0.0, 0.188, 0.392
fire_point2                              = 0.0, 0.188, 0.392
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.16, -0.36, 0.15
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point			                     = 0.0, 0.188, 0.082
shell_dir			                     = 0.0, 1.0, 0.0
shell_particles	 		                 = weapons\9x19

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_vz61, up_gr_seconab_vz61, up_gr_thirdab_vz61, up_gr_fourtab_vz61, up_gr_fifthab_vz61
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74u
upgr_icon_x                              = 750
upgr_icon_y                              = 1850
upgr_icon_width                          = 150
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed                             = 20
ammo_mag_size                            = 20
startup_ammo                             = 90

scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_9mm
silencer_status                          = 0
silencer_x                               = 79
silencer_y                               = -13
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 20
hit_power                                = 0.46, 0.46, 0.46, 0.46
hit_type                                 = fire_wound
fire_distance                            = 400
bullet_speed                             = 370
rpm                                      = 850
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 2.8
fire_dispersion_base                     = 0.64
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.84
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.16
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0012
condition_shot_dec                       = 0.0012

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.42
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.15
cam_max_angle                            = 31.0
cam_max_angle_horz                       = 31.0
cam_step_angle_horz                      = 1.44
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.27
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.1
zoom_cam_max_angle                       = 31.0
zoom_cam_max_angle_horz                  = 31.0
zoom_cam_step_angle_horz                 = 1.42

PDM_disp_accel_factor                    = 1.155
PDM_disp_base                            = 0.65
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.15

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23


[wpn_vz61_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_vz61\wpn_vz61_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.045, -0.15, 0.25
hands_position_16x9                      = -0.045, -0.15, 0.25
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

aim_hud_offset_pos                       = -0.1075, 0.0457, -0.22
aim_hud_offset_pos_16x9                  = -0.1075, 0.0457, -0.22
aim_hud_offset_rot                       = 0.0001, -0.0001, 0.0006
aim_hud_offset_rot_16x9                  = 0.0001, -0.0001, 0.0006

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = vz61_holster
anm_idle                                 = vz61_idle
anm_idle_aim                             = vz61_aim
anm_idle_aim_moving                      = vz61_move, idle, 0.75
anm_idle_aim_moving_crouch               = vz61_move, idle, 0.7
anm_idle_moving                          = vz61_move
anm_idle_sprint                          = vz61_sprint
anm_reload                               = vz61_reload, reload
anm_shots                                = vz61_shoot, shoot
anm_show                                 = vz61_draw

shell_bone                               = gilza
shell_dir                                = 0.0, 1.0, 0.0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = wpn_body
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

freelook_z_offset_mul					 = 0.4

;------------------------------------------------------------------------------------------------
[wpn_vz61_alt]:wpn_vz61
inv_grid_y                               = 80
inv_name                                 = st_wpn_vz61_alt
inv_name_short                           = st_wpn_vz61_alt

cost                                     = 13960

hud                                      = wpn_vz61_sk3_hud
visual                                   = dynamics\weapons\wpn_vz61\wpn_vz61_sk3.ogf

ammo_class                               = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad

hit_power                                = 0.46, 0.46, 0.46, 0.46
bullet_speed                             = 320
rpm                                      = 865
ap_modifier                              = 1.1

fire_dispersion_base                     = 0.65

misfire_start_condition                  = 0.7 ;  0.85
misfire_end_condition                    = 0.16

condition_queue_shot_dec                 = 0.00122
condition_shot_dec                       = 0.00122

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.38
cam_dispersion_frac                      = 0.9
cam_dispersion_inc                       = 0.13
cam_max_angle                            = 28.0
cam_max_angle_horz                       = 28.0
cam_step_angle_horz                      = 1.31
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.23
zoom_cam_dispersion_frac                 = 0.9
zoom_cam_dispersion_inc                  = 0.09
zoom_cam_max_angle                       = 28.0
zoom_cam_max_angle_horz                  = 28.0
zoom_cam_step_angle_horz                 = 1.3

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75


[wpn_vz61_sk3_hud]:wpn_vz61_hud
item_visual                              = anomaly_weapons\wpn_vz61\wpn_vz61_sk3_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_vz61_camo]:wpn_vz61
inv_grid_y                               = 79
inv_name                                 = st_wpn_vz61_camo
inv_name_short                           = st_wpn_vz61_camo

cost                                     = 18960

hud                                      = wpn_vz61_sk2_hud
visual                                   = dynamics\weapons\wpn_vz61\wpn_vz61_sk2.ogf

installed_upgrades                       = up_secona_vz61, up_fiftha_vz61

rpm                                      = 880

fire_dispersion_base                     = 0.56

misfire_start_condition                  = 0.7 ;  0.8
misfire_start_prob                       = 0.006
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.09

condition_queue_shot_dec                 = 0.0011
condition_shot_dec                       = 0.0011


[wpn_vz61_sk2_hud]:wpn_vz61_hud
item_visual                              = anomaly_weapons\wpn_vz61\wpn_vz61_sk2_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_vz61_freedom]:wpn_vz61
inv_grid_y                               = 78
inv_name                                 = st_wpn_vz61_freedom
inv_name_short                           = st_wpn_vz61_freedom

cost                                     = 17980

hud                                      = wpn_vz61_sk1_hud
visual                                   = dynamics\weapons\wpn_vz61\wpn_vz61_sk1.ogf

installed_upgrades                       = up_fourta_vz61

rpm                                      = 913

fire_dispersion_base                     = 0.61

misfire_start_condition                  = 0.7 ;  0.81
misfire_start_prob                       = 0.006
misfire_end_condition                    = 0.13
misfire_end_prob                         = 0.09

condition_queue_shot_dec                 = 0.00102
condition_shot_dec                       = 0.00102


[wpn_vz61_sk1_hud]:wpn_vz61_hud
item_visual                              = anomaly_weapons\wpn_vz61\wpn_vz61_sk1_hud.ogf

