;------------------------------------------------------------------------------------------------
[wpn_vssk]:identity_immunities,weapon_probability,default_weapon_params,wpn_vssk_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\svd"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 6
        inv_grid_x                  = 44
        inv_grid_y                  = 26
        inv_name                    = st_wpn_vssk
        inv_name_short              = st_wpn_vssk
        description                 = st_wpn_vssk_descr
        
        kind                        = w_sniper
        inv_weight                  = 7.5
        cost                        = 95680
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_vssk_hud
        visual                      = dynamics\weapons\wpn_vssk\wpn_vssk.ogf
        position                    = -0.026, -0.135, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.186, 0.435
        fire_point2                 = 0, 0.106, 0.468
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.36, 0.25
        strap_orientation           = -10, -5, 10
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point					= -0.02, 0.167, 0.082
		shell_dir					= 0, 0, 0.4
		shell_particles				= weapons\762x54

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_vssk, up_gr_seconab_vssk, up_gr_thirdab_vssk, up_gr_fourtab_vssk, up_gr_fourtcd_vssk, up_gr_fourtef_vssk
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_vintorez
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 800
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_12.7x55_fmj, ammo_12.7x55_fmj_bad, ammo_12.7x55_fmj_verybad, ammo_12.7x55_ap, ammo_12.7x55_ap_bad, ammo_12.7x55_ap_verybad
        ammo_elapsed                = 0
        ammo_mag_size               = 5
        startup_ammo                = 5
        
        scope_status                = 1
		scope_dynamic_zoom          = off
        scope_name                  = wpn_addon_scope
        scope_texture               = wpn_crosshair_nspu
        scope_x                     = 60
        scope_y                     = -2
        scope_zoom_factor           = 10
        
        silencer_name               = sil_kzrzp
        silencer_status             = 1
        silencer_x                  = 270
        silencer_y                  = -12
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 75
        hit_power                   = 2.25, 2.25, 2.25, 2.25
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 750
        rpm                         = 30
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 11.8
        fire_dispersion_base        = 0.098
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.88
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.12
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0049
        condition_shot_dec          = 0.0049
        
        cam_return                  = 0
        cam_relax_speed             = 2.4
        cam_dispersion              = 3.08
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 3.66
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 2.75
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 1.25
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 3.26
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 2.55
        
        PDM_disp_accel_factor       = 3.05
        PDM_disp_base               = 1.45
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 3.05
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.15
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1
        hit_probability_gd_stalker  = 1
        hit_probability_gd_veteran  = 1
        hit_probability_gd_master   = 1
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23
 

[wpn_vssk_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_vssk\wpn_vssk_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = -0.042, -0.192, 0.25
        hands_position_16x9         = -0.042, -0.192, 0.25
        hands_orientation           = 0.55, 2.39, 0.15
        hands_orientation_16x9      = 0.55, 2.39, 0.15
        
        aim_hud_offset_pos          = -0.1099, 0.065, -0.2
        aim_hud_offset_pos_16x9     = -0.1099, 0.065, -0.2
        aim_hud_offset_rot          = 0.0514, 0.0096, -0.008
        aim_hud_offset_rot_16x9     = 0.0514, 0.0096, -0.008
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = lancew_vssk_holster
        anm_idle                    = lancew_vssk_idle
        anm_idle_aim                = lancew_vssk_idle_aim
        anm_idle_aim_moving         = lancew_vssk_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = lancew_vssk_moving, idle, 0.7
        anm_idle_moving             = lancew_vssk_moving
        anm_idle_sprint             = lancew_vssk_sprint
        anm_reload                  = lancew_vssk_reload, reload
        anm_shots                   = lancew_vssk_shoot, shoot
        anm_show                    = lancew_vssk_draw
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0.02, 0.04, 0.131
        
        fire_bone                   = wpn_body
        fire_bone2                  = wpn_body
        fire_point                  = 0, 0.047854, 0.618059
        fire_point2                 = -0.014, 0.01, -0.037
        
        grenade_bone                = grenade
 
		freelook_z_offset_mul		= 0.9