;------------------------------------------------------------------------------------------------
[wpn_k98]:identity_immunities,weapon_probability,default_weapon_params,wpn_k98_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\wpn_k98"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_ASHTG
slot                                     = 2
animation_slot                           = 3
ef_main_weapon_type                      = 3
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

inv_grid_height                          = 1
inv_grid_width                           = 6
inv_grid_x                               = 75
inv_grid_y                               = 74
inv_name                                 = st_wpn_k98
inv_name_short                           = st_wpn_k98
description                              = st_wpn_k98_descr

kind                                     = w_sniper
inv_weight                               = 3.7
cost                                     = 22590
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_k98_hud
visual                                   = dynamics\weapons\wpn_kar98k\wpn_kar98k.ogf
position                                 = -0.026, -0.027, 0.12
orientation                              = 0, 30.0, 0
fire_point                               = 0.0, 0.149, 0.742
fire_point2                              = 0.0, 0.149, 0.742
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.45
strap_orientation                        = -25, -189, 65
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00

shell_point		 		                 = 0.0, 0.129, 0.192
;shell_particles                         = weapons\generic_shells_shotgun

light_color                              = 0.6, 0.5, 0.3
light_range                              = 4.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_k98, up_gr_seconab_k98
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mosin
upgr_icon_x                              = 1200
upgr_icon_y                              = 2000
upgr_icon_width                          = 250
upgr_icon_height                         = 50

tri_state_reload                         = on
fire_modes                               = 1
ammo_class                               = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad
ammo_elapsed                             = 5
ammo_mag_size                            = 5
startup_ammo                             = 10

scopes_sect                              = scope_k98
scope_status                             = 2
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_nato
silencer_status                          = 0
silencer_x                               = 270
silencer_y                               = -18
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_launcher_status                  = 0

hit_impulse                              = 37
hit_power                                = 1.15, 1.15, 1.15, 1.15
hit_type                                 = fire_wound
fire_distance                            = 1100
bullet_speed                             = 760
rpm                                      = 28
rpm_empty_click                          = 200

zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
control_inertion_factor = 1.0f
crosshair_inertion                       = 7.8
fire_dispersion_base                     = 0.13
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.05
misfire_end_condition                    = 0.15
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.003
condition_shot_dec                       = 0.003

cam_return                               = 0
cam_relax_speed                          = 4.5
cam_dispersion                           = 2.35
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 2.35
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.05
zoom_cam_relax_speed                     = 3.5
zoom_cam_dispersion                      = 0.75
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 2.3
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 0.95

PDM_disp_accel_factor                    = 2.75
PDM_disp_base                            = 1.4
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.75

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 2.15
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23


[wpn_k98_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_kar98k\wpn_kar98k_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.11, -0.17, 0.05
hands_position_16x9                      = -0.11, -0.17, 0.05
hands_orientation                        = 2, 2, 0
hands_orientation_16x9                   = 2, 2, 0

aim_hud_offset_pos                       = -0.11577,0.0899,-0.2
aim_hud_offset_pos_16x9                  = -0.11577,0.0899,-0.2
aim_hud_offset_rot                       = 0.043,0.0353,0
aim_hud_offset_rot_16x9                  = 0.043,0.0353,0

gl_hud_offset_pos                        = 0.0, 0.0, 0.0
gl_hud_offset_pos_16x9                   = 0.0, 0.0, 0.0
gl_hud_offset_rot                        = 0.0, 0.0, 0.0
gl_hud_offset_rot_16x9                   = 0.0, 0.0, 0.0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_add_cartridge                        = 98k_reload, reload
anm_close                                = 98k_reload_end, reload_end
anm_hide                                 = 98k_holster
anm_idle                                 = 98k_idle
anm_idle_aim                             = 98k_idle_aim
anm_idle_aim_moving                      = 98k_idle_moving, idle, 0.75
anm_idle_aim_moving_crouch               = 98k_idle_moving, idle, 0.7
anm_idle_moving                          = 98k_idle_moving
anm_idle_sprint                          = 98k_idle_sprint
anm_open                                 = 98k_reload_start, reload_start
anm_reload                               = 98k_reload
anm_shots                                = 98k_shoot, shoot
anm_show                                 = 98k_draw

shell_bone                               = wpn_body
shell_dir                                = 0.0, 1.0, 0.0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_point                               = 0, 0, 0

;------------------------------------------------------------------------------------------------
[scope_k98]
scope_name                               = wpn_addon_scope_zf4
scope_x                                  = 70
scope_y                                  = -22